
Gabriel announces Alexandria is willing to grant asylum to Lydia, but Tara warns if her mother retaliates it'll be against Hilltop. Inside the theater, Michonne convenes the leaders and tells them she's finally ready for Alexandria to help out. Carol and Ezekiel marvel at how much Judith has grown while Tara spots Lydia among the group. "I was in the neighborhood", Michonne says. Carol scolds Henry for running away while Michonne greets Ezekiel, who's shocked to see her. As everyone celebrates, Daryl, Michonne, and the convoy arrive. "Let the fair of new beginnings begin!", Ezekiel says.

In the Kingdom, Ezekiel addresses the crowd and declares they've finally accomplished Rick, Carl, and Jesus' dreams of reuniting the communities. In the woods, they are ambushed and killed by Alpha, who then proceeds to scalp the woman. Years later, they make some crafts and board a carriage to the fair at the Kingdom. In a flashback, a man and a woman find their way to the Hilltop and quickly integrate into the community. Younger players are sometimes attracted to the unusual interaction here.The fair at the Kingdom is underway, with all four communities coming together in celebration for the first time in years while some pacts are renewed, other deals will come at a much steeper price. The interactions revolve around blinking your eyes in the real world so you need to be able to control that to some extent. It's a slower narrative game that requires some maturity to understand the weight of the story. Still, it's important for parents and guardians to consider the maturity required to process the game content.

On the Apple App Store it's rated 12 + Infrequent/Mild Mature/Suggestive Themes, Mild Horror/Fear Themes, Infrequent/Mild Profanity or Crude Humor, Infrequent/Mild Realistic Violence, Infrequent/Mild Alcohol, Tobacco, or Drug Use or References.Ĩ+ year-olds usually have the required skill to enjoy this game. There's the theme of cancer and of long term illness. There's a scene where wine is discussed and glasses are raised in a toast. There is a brief scene with pools of blood (cartoon style) but in relation to cats rather than human characters. It's a game that deals with grief and death. Rated ESRB TEEN for Violence, Blood, Use of alcohol.
BEFORE YOUR EYES GAME PLOT SKIN
This combines with the themes of illness, family expectations, performance anxiety and our legacy after death to tell a story that gets under your skin in ways a book or film is unable to do. The uncertainty of how much time you blink forward combines with your inability to hear everything you want to before moving on powerfully creates a sense of powerfullness and inevitability. The result is a fascinating game that explores the unforgiving pace of life.

Or there are moments when you must keep your eyes open or close them to progress. Then there are moments where blinking makes a choice about how the story is told (although it's not branching). It creates a tangible tension of your inability to control time. If you blink by accident when the Metronome has appears dialogue is cut short and there's no way back. The game leans into this and uses it in ever more intimate ways. When remembering, you blink to progress a memory by interacting with the objects you see, but soon a Metronome appears and your next blink will end the scene.Īs you progress this use of blinking becomes second nature. You're then instructed to 'remember' your life before you reached this place. It uses this disarming interaction to intimately involve you in an emotional journey about the impossible expectations we place on ourselves and the regrets we carry with us.īefore Your Eyes begins on a desolate sea with a fox-like captain taking you to be judged. Unusually, you make choices and interact with the game by blinking your eyes (seen by your webcam or smartphone camera) rather than pressing a button. You play by exploring scenes that represent snapshots of his life. Before Your Eyes is a narrative game about an 11-year-old boy revisiting his life before "crossing over" to the other side.
